March 25, 2004

UnrealEngine3 GDC impressions

When we entered the Epic Games meeting room at GDC on Wednesday, we saw some pictures on the way that we thought were either some very detailed artwork or real 3D models of the characters and environments in Epic's next game. Nope. According to what Epic folks told us, we were looking at actual in game screenshots from UnrealEngine3, the next generation game graphics engine from the Cary, NC based developer.

For a while, we didn't believe it. We though those shots of monsters and environments were so realistic, in textures and in lighting, that they couldn't be in game graphics. But when we got to see the UnrealEngine3 tech demo for ourselves (photos and videos of both the tech demo and the wall pictures were banned) we became believers from the start, when we saw a iron gothic building in a slightly ruined state. The scene, which like all the rest of the demo was running on NVIDIA's currently unannounced next-gen graphics card, looked and felt as close to photo-realistic as anything we have ever seen in games. The textures and the level design gave the scene a weight that is truly hard to describe.

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